May 2023 · Autodesk Maya, Adobe After Effects, & Audacity
In this POV walkthrough, you are a crewmember of a 19th century vessel investigating the captain's quarters. Strange things have been happening onboard, and the captain is...up to something.
I aimed to craft a first-person game-like experience in this animation. While a significant part of the project was modelling and animating detailed props and set, the greater challenge was animating a convincing POV within a moving ship and building a palpable sense of tension, with realistic sound design playing a crucial role.
Project breakdown starts at 1:18!
May 2022 · Autodesk Maya & Bifrost
Fantasy bathhouse interior with serene lighting, water simulation, and architectural elements reminiscent of Gothic and Greek styles. Aimed to create a hazy and dreamlike midday atmosphere, the ambience undisturbed except for the subtle sounds of rippling water and wind.
Project breakdown at 0:14.
May 2022 · Autodesk Maya
Architectural walkthrough of Frank Gehry's Norton House in Venice Beach, CA. Though its exterior appearance is quite eccentric, an assemblage of different colors, materials, and shapes, the interior is more practical than expected. Walking through, one gets a sense of the wonderful circulation of the house—the many staircases link the inside with the generous outdoor spaces that wrap the house on nearly all sides, and the easy layout and open flow between spaces create a feeling of interconnectedness.
March 2022 · Autodesk Maya
Designed, modeled, rigged, and animated a walk cycle for an original character. Marcella is a 47 year old wealthy divorcée who likes luxury brands (sporting her Balenciaga handbag and Vetements heels), biking, and the occasional cigarette. She dislikes small children and animals.
April 2022 · Autodesk Maya
Created a procedural shading network for semi-realistic mushrooms, along with mushroom models and backdrop. Sliders are available for adjusting the following five attributes, allowing for a wide range of appearances: cap color, stem color, stem texture, spot color, spot size, and spot density.
December 2021 · Autodesk Maya
Short film created as a group project for CS125: Introduction to Computer Animation at Brown University. Worked on story development and set design, props modeling and shading, character and environment shading, lighting, and animation.